PM Compares 6 Top Computers (Jan, 1982)
Popular Mechanics was definitely ahead of the curve when it came recognizing the fact that copy protection can stifle innovation:
It used to be that programs were easy to copy and change. But manufacturers began to lose money as many people made copies of software and gave them to their friends.
Now, many manufacturers have figured out how to “copy-protect” discs. A copy-protected disc—like a cartridge—can’t be copied or changed.
To our mind this is a disaster: Most people learn programming by changing programs to fit their own needs. This capability of customization is what makes computers so attractive. New ways of copy protection will probably be found soon. Until then, a computer owner may have to put up with being “locked out” of his own machine.
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PM Compares 6 Top Computers
Here are the six best buys in home computers; one is the perfect machine for you.
by Neil Shapiro electronics editor
Now that you’ve discovered what computers can do for you— from word processing to database management, from better-than-arcade games to educational programs—you may also find that choosing which machine to buy can seem hopeless. If you’re thinking of joining the computer revolution, consider these six best buys that we chose out of the dozens in the computer world.
Even these best buys will be right for some buyers and wrong for others. But you need not throw your-self on the mercy of the first computer salesman you meet—here’s how you kick a computer’s tires:Computers are priced a bit differently from other things you may have bought. For one thing, there is no “standard” setup recognized by all the companies. It’s as if all four wheels were standard on one model of automobile and optional on another. The variations can make comparison shopping a chore.
All six computers we chose (Apple II, Atari 800, IBM Personal Computer, Commodore PET, Radio Shack TRS-80 and Texas Instruments’ 99/4A) have various features in common. For one thing, they’re all programmable in basic, which is the most popular of all * personal-computer languages. It is similar to English and easy to learn.
But what happens when you find that the Apple II offers two forms of basic and so does Radio Shack?
Our chart does a lot of the factfinding work for you. All the computers are specified with floatingpoint basic (which includes decimal numbers and integers), and approximately 48K (48,000 bits) of programmable memory (as much as all but the Apple—64K—and the IBM—256K—will accept). We’ve also priced these computers with one disc drive apiece (a disc drive lets you retrieve and store programs and data far better than a tape recorder). And our pricing includes all the additional hardware each computer requires to use that drive.
The one thing not included in our pricing structure is the cost of the color monitor or TV set that you must buy for the color-capable computers. A TV set is fine to start with, but you’ll likely want a color monitor soon. We tested the new Color-1 from Amdek with the Atari and Apple. For about $500, we consider it a best buy. (See the manufacturers list at article’s end.)
Text displays
The new IBM computer offers two modes of text display—25 lines of 40 characters, which can be switched to 80 across. Because of the full-width screen, we consider the IBM best fitted for many business uses as it “comes from the factory.”
Though the factory-equipped Apple has just 40 columns across, an additional plug-in board (Videx Videoterm) can bring it to 80-col-umn capability, too. “Columns” and “characters” are used interchangeably in computer talk. The Radio Shack TRS-80 Model 3 has a 64 character line. In most cases, this is sufficient for columnar matter. The PET is available as the CBM, which features an 80-column line length. But the CBM doesn’t have the PET’s graphics capabilities. The other computers on our best-buy list have line lengths that may prove too cramped for some home or business uses. You can’t use the same monitor for color graphics as for 80-column lines. So, for the IBM and the Apple (modified with the Videx plug-in) you need two monitors. (Color monitors blur tiny black and white letters.) But, by the time you read this, that may have changed; Amdek will soon be releasing a color/80-column monitor for both of these computers.
Graphics capability
As writers, we’re loathe to admit that a picture can be worth a thousand words; but that’s often the case. And it’s no different in the computer world.
All these computers will let you draw designs, bar graphs, pictures and artistic graphics—the Radio Shack and PET in black and white, the others in color (on a color display, of course).
Computers’ graphics capabilities are rated in pixels or points of resolution. Different computers divide the same size screen into points of different sizes that can be turned on and off. The Apple’s low-resolution screen (40 points high by 40 points wide) gives a total of 1,600 possible points (at this resolution, the points are more like square blocks on most displays). But a resolution of 280 by 192 (the Apple’s high-resolution screen) produces 53,760 addressable points. Obviously, it’s easier to draw a very smooth curve with a screen of 53,760 points than with one of 1,600.
As would be expected, the two black-and-white computers are easier to program graphically than their color counterparts. The PET, in particular, offers a unique system of 128 special characters. One special character, for example, is a heart shape. So programming a picture of the ace of hearts is easy. When the image you wish to program is not among the special, preprogrammed characters, you can “stack” lines, curved sections and other shapes to form the character you want.
Radio Shack uses large, blocky points or a collection of special shapes. The Shack’s shapes are irregular building blocks, rather than objects.
IBM, by the way, requires a $300 graphics interface to run color. We have included that in the price in the chart.
IBM uses a new system of drawing in which you give the computer commands like U20R10 for “up 20 units, turn right 10.” The system is easy to use for line drawings, but, as on the other computers, things do get more complex.
The Atari 800 has two brains— and it’s no dinosaur. One of its CPU (central processing unit) chips is devoted entirely to graphics. This makes the Atari capable of swifter animation than the other machines and also allows for nine different modes of graphics. But complex graphics are very difficult to program (though a lower level of graphics offers little difficulty).
But no matter which you choose, graphics won’t come overnight. If you’re like 999 out of 1,000 people, you’ll be depending on prewritten software to help you design graphics.
The next purchase: software
All the companies which make these computers—Radio Shack, Apple and the rest of the group—are referred to as “primary manufacturers.” Companies which make software or hardware to “fit” one of the machines (see Ways to ‘Talk’ to Your Computer, page 85) are called “secondary manufacturers.” It’s a bit like the automobile aftermarket, with one major difference: What you buy after you get the computer is as important as the computer.
When you bring them home, you can do more with the Apple II and the Radio Shack TRS-80 than with the other units. Because these two have sold the most units and have the greatest number of users, they’ve attracted the most secondary manufacturers. For either computer, you can buy thousands of programs.
Besides the disc drive from the manufacturer, you may want other add-ons, such as a printer, a modem (to communicate via the phone with other computers), a speech synthesizer, appliance control, voice-input and others.
In this category, Apple is the winner, with Radio Shack second and the others far behind. That’s because the Apple was designed with eight plug-in slots on the main circuit board. These slots—called I/O or input/output ports—were an open invitation for others to design accessories to plug into them.
The Atari 800 has just begun to catch on. If the trend continues, by year’s end, the Atari owner, too, will have access to a world of software add-ons.
The IBM computer has already inspired quite a few manufacturers to begin programming and tooling up. However, it may be more than a year before these efforts appear in the computer stores.
The Texas Instruments 99/4A
used to be the 99/4—same machine with a small keyboard. The new, full-size keyboard makes the 99/4A far more attractive, both to the buyer and secondary supplier. And Texas Instruments has been going out of its way to keep the 99/4A alive with company-offered software. (The new logos educational language, for example, is the best educational program we know of for any home computer.)
When it breaks
One thing about computers— they’re all going to fail, sooner or later.
Radio Shack has, we think, the best service setup. Any Radio Shack store can send your computer to a regional service center. Usually, it’s returned within a week.
Apple is considered to have good to excellent service. Apple depends on dealers as a first line of repair support. Many dealers are very good at repairs; other are slow (at $40/hour) or simply incompetent. But Apple, too, has regional centers to back up its dealers. (If you find a dealer with really good repair facilities, the system can work for you.)
IBM will likely have excellent service support, too. As of this writing, though, the service is unproven.
Texas Instruments has a number of regional centers. Work is precise and priced reasonably. But we’ve heard that repair can take two weeks.
Commodore used to have the worst service of all, but has improved lately to about the same level as Texas Instruments.
None of these computers will prove to be orphans. All the companies will stand behind them.
There are dozens of other comparison points between these fine machines. But now, instead of walking into a computer store and asking, “What have you got?” you should be able to say, “Show me this, this and that.”
Just remember, you’re the one who’ll be using the machine. Like any other tool, it should fit the job you want to do.
—-SIDEBAR—–
WAYS TO ‘TALK’ TO YOUR COMPUTER
If you own a record player, you can take one of your discs to a friend’s house and play it on his stereo, even if you have two different brands of gear. But if you have a computer program, it won’t run on your buddys computer system—unless he has the same brand computer. Even if the program is the same as one for that brand computer, but formatted for a different brand, it won’t load.All computers use different formats for storing and retrieving programs. Here are the three formats.
Cassettes: Many people start out with a tape recorder to save and load programs. This allows you to use a $30 to $50 tape recorder, instead of a
disc drive that costs hundreds of dollars. Information is stored on tape as a series of two tones. Computers think in a binary language, all information
computer organizes these into words called bytes.) Each binary “pulse” is assigned an audio frequency. By recording the binary pulses as tones, programs are stored. By decoding the tones into pulses, the programs can be loaded into the computer. On tape this is slow, but it’s better than typing in a 100-line program every time you want to use it.But for data storage—forget tape. If you have an hour-long tape and the information you need is at the tape’s end, it will take an hour to search for it.
Floppy discs: Made out of the same material as audio tape, floppy discs are housed in plastic jackets that
never come off. Instead, jacket and all are inserted into a disc drive, where a record/playback head reads the disc through a cutout in the jacket.The discs spin at thousands of revolutions per minute. A disc with a radius of only 5-1/4 inches can store about 200,000 bits of information (each “bit” has room for a letter of English). A disc stores or retrieves programs and data in just a few seconds.
Cartridges: Many computers accept plug-in cartridges. We don’t like them for many reasons. First, they’re expensive, compared to tape or disc. But more important, their programs can’t be studied or changed.
On the plus side, even a child can use a cartridge. They load instantly and are impervious to fingerprints and other abuse.
Protection worries
It used to be that programs were easy to copy and change. But manufacturers began to lose money as many people made copies of software and gave them to their friends.
Now, many manufacturers have figured out how to “copy-protect” discs. A copy-protected disc—like a cartridge—can’t be copied or changed.
To our mind this is a disaster: Most people learn programming by changing programs to fit their own needs. This capability of customization is what makes computers so attractive. New ways of copy protection will probably be found soon. Until then, a computer owner may have to put up with being “locked out” of his own machine.










Top 6 PCs of 1982…
In 1982, Popular Mechanics reviewed the top six personal computers, noting that, “It used to be that programs were easy to copy and change. But manufacturers began to lose money as many people made copies of software and gave them to their friends. N…
Trackback by Boing Boing — April 12, 2007 @ 8:44 am
Top 6 PCs de 1982…
El tiempo pasa… nos vamos poniendo viejos… (vÃa http://www.boingboing.net/2007....._1982.html)…
Trackback by meneame.net — April 12, 2007 @ 9:02 am
What’s really odd is that the most advanced of those computer was actually the one with worst software.
The TI99-4A had a new novel CPU which made it a great choice for multitasking. In fact it would have been able to do task-switching considerably faster than just about any other processor.
To bad the rest of the hardware was so badly designed that it only had about 256 bytes of RAM and 16 kBytes of RAM it could only access via the graphics chip. The software was even worse. You couldn’t access most of the hardware and no peek or poke was avaliable in the standard BASIC.
Comment by Casandro — April 12, 2007 @ 9:03 am
Loved my Apple ][, later replaced with a //e.
I helped my friends make a Super 8 SciFi movie using it.
I did the 2001-esqe instrument readouts.
Came in 3rd in CineMagics’ Super 8 category in 1983 (or so)
I Googled myself and found this:
http://www.atariarchives.org/c.....p?page=129
Too bad hardly any (none) of the images used in the film appear.
I really, really have to YouTube the movie.
PS: I souped up my Apple with a third party co-processor that came with an AppleDOS patch.
I also purchased a Beagle Brothers (I think) program to draw in the little used HiRes mode.
Surprisingly, I was able to run both at once!
Good times. Good times.
Comment by jayessell — April 12, 2007 @ 3:45 pm
Wow! That’s really awesome. Those were some rad graphics for an apple II. I’d love to see the movie. Did the stuff actually animate at a viewable speed? Or did you just do it frame by frame for the camera? (I saw you had the camera controlled by the computer too).
Comment by Charlie — April 12, 2007 @ 3:52 pm
[...] Modern Mechanix » Popular Mechanics Compares 6 Top Computers [...]
Pingback by Zarius One » Blog Archive » The Top PCs of 1982 — April 12, 2007 @ 4:46 pm
Thanks Charlies….
Only the “Striped hills going up and down” were made by my Apple//e, not the jet or paper airplane. They look so cool in color!
No… not real time viewable. It’s been decades, but I think the complicated images took several (10 maybe) minutes per frame.
Uncomlicated; about 10 seconds.
I was able to hold the shutter open as long as needed for multiple color exposures. That also gave me brightness control.
A good analogy would be stop-motion photography.
I switched to a 16mm later.
How would this be done in the present?
Can modern SD memory camcorders even do stop motion? Long exposures?
Theoreticly you should be able to save directly to DVD, even if each frame took hours to render. (Like Shrek)
(No. Save to HD, View/edit, THEN burn to DVD.)
I get enough spam now, a little more won’t hurt.
Here’s my email address, backwards:
ten.sireenoip@151lsj
(Ha! Let’s see the spammers harvest THAT!)
Send me your email address and I’ll email you the CineMagic article, after I scan it.
Mention “Asteroid” in the subject line.
Comment by jayessell — April 12, 2007 @ 7:20 pm
[...] Ah, the memories: PM Compares 6 Top Computers (Jan, 1982). [...]
Pingback by HumorNiche » 25-Year Old Computers — April 12, 2007 @ 7:32 pm
[...] A blast from the past: Popular Mechanics magazine reviews the top six computers available–in 1982. Ah, Apple II. I remember you from the West Middle School library. You were new and so cool, and I was the just a plain, shy girl hiding in the stacks. It’s amazing we met at all. Destiny? [...]
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Pingback by Freshpilot - The 6 best home computers of 1982 — April 13, 2007 @ 1:29 am
links for 2007-04-13…
Welcome to the Virtual Antique Typewriter Museum (tags: museum technology tools history interesting steampunk culture typewriter design) GMT: Greenwich Mean Time – World Time / Time in every Time Zone (tags: time interesting science tools web) Modern …
Trackback by Tonya and PQBON's WebLog — April 13, 2007 @ 2:26 am
[...] o site do cara que escaneou a revista americana Popular Mechanics deste belo ano com a reportagem “os melhores computadores do mundo”, onde figura o TRS-80 III, alma do CP-500, primeiro computador onde botei minhas mãos geeks. [...]
Pingback by Os melhores computadores do mundo… em 1982 » CrisDias weblog — April 13, 2007 @ 6:24 am
[...] Ah, the memories: PM Compares 6 Top Computers (Jan, 1982). [...]
Pingback by Papa Mike’s Blog » Blog Archive » 25-Year Old Computers — April 13, 2007 @ 7:45 am
[...] PM Compares 6 Top Computers of 1982 I used 4 of the 6! (tags: computing, retro, 80s) [...]
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Pingback by Nerdcore - A Blog about very cool Stuff. Und so. — April 15, 2007 @ 4:35 pm
[...] could not resist posting this. The story linked to here is a writeup from a 1982 issue of Popular Mechanics giving all the [...]
Pingback by WobbleBlog » Popular Mechanics 6 Computer “Best Buys.” Of 1982. — April 17, 2007 @ 4:31 pm
Re: 4,7
1985 Apple //e computer amimation!
http://www.youtube.com/watch?v=lbxJajIGBWo
Comment by jayessell — April 24, 2007 @ 7:47 pm