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	<title>Comments on: Can You Solve &#8220;Unsolvable&#8221; Mathematical Problems?  (Nov, 1931)</title>
	<atom:link href="http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/</link>
	<description>Yesterday&#039;s tomorrow, today.</description>
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		<title>By: Zyzzyva</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1073743</link>
		<dc:creator>Zyzzyva</dc:creator>
		<pubDate>Tue, 15 Dec 2009 04:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1073743</guid>
		<description>It&#039;s insoluble. It had been &lt;i&gt;proved&lt;/i&gt; insoluble by then - IIRC, more than fifty years before. Callahan was (provably) a crank.

That said, the article does get one thing right: squaring the circle has probably caused &lt;i&gt;exactly&lt;/i&gt; &quot;as many headaches among mathematicians as the perpetual motion problem has among inventors&quot;, eg, none, if you don&#039;t count the headache of fending off the cranks.</description>
		<content:encoded><![CDATA[<p>It&#8217;s insoluble. It had been <i>proved</i> insoluble by then &#8211; IIRC, more than fifty years before. Callahan was (provably) a crank.</p>
<p>That said, the article does get one thing right: squaring the circle has probably caused <i>exactly</i> &#8220;as many headaches among mathematicians as the perpetual motion problem has among inventors&#8221;, eg, none, if you don&#8217;t count the headache of fending off the cranks.</p>
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		<title>By: Firebrand38</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1071752</link>
		<dc:creator>Firebrand38</dc:creator>
		<pubDate>Wed, 07 Oct 2009 17:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1071752</guid>
		<description>Maaz: Don&#039;t just make an unsubstantiated statement.  Solve the problems.</description>
		<content:encoded><![CDATA[<p>Maaz: Don&#8217;t just make an unsubstantiated statement.  Solve the problems.</p>
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		<title>By: Maaz</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1071751</link>
		<dc:creator>Maaz</dc:creator>
		<pubDate>Wed, 07 Oct 2009 17:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1071751</guid>
		<description>There are no unsolvable problems...Maybe the problem is non existant in nature.</description>
		<content:encoded><![CDATA[<p>There are no unsolvable problems&#8230;Maybe the problem is non existant in nature.</p>
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		<title>By: George Trudeau</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063329</link>
		<dc:creator>George Trudeau</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063329</guid>
		<description>I&#039;ve discovered a remarkable solution to this problem, unfortunately this text box is too small to hold it.  P. de Fermat</description>
		<content:encoded><![CDATA[<p>I&#8217;ve discovered a remarkable solution to this problem, unfortunately this text box is too small to hold it.  P. de Fermat</p>
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		<title>By: fluffy</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063285</link>
		<dc:creator>fluffy</dc:creator>
		<pubDate>Sat, 06 Dec 2008 20:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063285</guid>
		<description>Yeah, I&#039;m on a Mac, which has plenty of mnemonic shortcuts for actual &lt;em&gt;symbols&lt;/em&gt;, but a superscript is not semantically a symbol.  I could just use the Unicode character entry palette, but writing proper HTML is usually a lot faster.

&#960; is just &pi;. It&#039;s a standard HTML entity.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m on a Mac, which has plenty of mnemonic shortcuts for actual <em>symbols</em>, but a superscript is not semantically a symbol.  I could just use the Unicode character entry palette, but writing proper HTML is usually a lot faster.</p>
<p>&pi; is just &amp;pi;. It&#8217;s a standard HTML entity.</p>
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		<title>By: Matt</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063283</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063283</guid>
		<description>For superscript 2, hold down the alt key, type 0178 on your numeric keypad (num lock must be on), and release the alt key. Presto ² shows up. Works for all the standard ASCII characters on PCs. You can look up the codes with the Character Map in Windows. I don&#039;t know if Macs have a similar shortcut.</description>
		<content:encoded><![CDATA[<p>For superscript 2, hold down the alt key, type 0178 on your numeric keypad (num lock must be on), and release the alt key. Presto ² shows up. Works for all the standard ASCII characters on PCs. You can look up the codes with the Character Map in Windows. I don&#8217;t know if Macs have a similar shortcut.</p>
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		<title>By: Toronto</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063275</link>
		<dc:creator>Toronto</dc:creator>
		<pubDate>Sat, 06 Dec 2008 04:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063275</guid>
		<description>Fluffy - I&#039;m impressed you got a pi-like character to show up, never mind the superscript. 

I have to roll the platen back half a click manually via the right hand roller handle to do that on this typewriter...</description>
		<content:encoded><![CDATA[<p>Fluffy &#8211; I&#8217;m impressed you got a pi-like character to show up, never mind the superscript. </p>
<p>I have to roll the platen back half a click manually via the right hand roller handle to do that on this typewriter&#8230;</p>
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		<title>By: fluffy</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063262</link>
		<dc:creator>fluffy</dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063262</guid>
		<description>Obviously that should be &#960;r^2.  This comment system eats &lt;sup&gt; tags.</description>
		<content:encoded><![CDATA[<p>Obviously that should be &pi;r^2.  This comment system eats &lt;sup&gt; tags.</p>
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		<title>By: fluffy</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063261</link>
		<dc:creator>fluffy</dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063261</guid>
		<description>I believe that trisecting an angle via plane geometry has been proven impossible by contradiction (i.e. presupposing that it&#039;s possible, showing that the math falls apart).  However, trisecting in plane geometry is possible via folding, which is a rather neat modern branch of geometry which has grown out of origami.

The article also mis-states what squaring the circle is about.  It&#039;s not about finding the precise area of a circle mathematically, but geometrically constructing a square with the same area as any given circle.  Given that the area of a circle is &#960;r2 and the area of a square is r2, that means that you&#039;d have to somehow construct a square whose side&#039;s length is precisely &#8730;pi of the circle&#039;s radius &#8212; not a feasible construction! (And, again, probably disprovable by contradiction.)</description>
		<content:encoded><![CDATA[<p>I believe that trisecting an angle via plane geometry has been proven impossible by contradiction (i.e. presupposing that it&#8217;s possible, showing that the math falls apart).  However, trisecting in plane geometry is possible via folding, which is a rather neat modern branch of geometry which has grown out of origami.</p>
<p>The article also mis-states what squaring the circle is about.  It&#8217;s not about finding the precise area of a circle mathematically, but geometrically constructing a square with the same area as any given circle.  Given that the area of a circle is &pi;r2 and the area of a square is r2, that means that you&#8217;d have to somehow construct a square whose side&#8217;s length is precisely &radic;pi of the circle&#8217;s radius &mdash; not a feasible construction! (And, again, probably disprovable by contradiction.)</p>
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		<title>By: Buddy</title>
		<link>http://blog.modernmechanix.com/2008/12/05/can-you-solve-unsolvable-mathematical-problems/comment-page-1/#comment-1063240</link>
		<dc:creator>Buddy</dc:creator>
		<pubDate>Fri, 05 Dec 2008 11:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.modernmechanix.com/?p=6267#comment-1063240</guid>
		<description>It is possible to bisect an angle, and by recursive bisections, 4-sect, 8-sect, 16-sect, etc. an angle.

Using the limit:

1/3 = 1/2 - 1/4 + 1/8 - 1/16 + 1/32 - 1/64 + ...

Multiplying by x:

x/3 = x/2 - x/4 + x/8 - x/16 + x/32 - x/64 + ...

It is evident that x/2, x/4, x/8, x/16, x/32, x/64, etc. are equivalent to recursive bisections of x.

Hence is possible to trisect an angle x to any finite precision using recursive bisections in a finite number of steps.

It doesn&#039;t count as a proof because in theory, an infinite number of steps would be required to trisect exactly.

The limit can also be expressed 1/3 = 1/4 + 1/16 + 1/64 + ... + 1/(n**4).

It&#039;s the same for all n not equal to -1, 0, 1, even non-integer.

1/2 = 1/3 + 1/9 + 1/27 + ...
1/3 = 1/4 + 1/16 + 1/64 + ... = 1/2 - 1/4 + 1/8 - 1/16 + 1/32 - 1/64 + ...
1/4 = 1/5 + 1/25 + 1/125 + ... = 1/3 - 1/9 + 1/27 - 1/71 + ...
...

Any fractions which can be expressed in sums of powers of two are amenable to this technique:

1/3 = 1/4 + 1/16 + 1/64 + ...
1/5 = 1/4 - 1/16 + 1/64 - ...
1/7 = 1/8 + 1/64 + 1/512 + ...
1/9 = 1/8 - 1/64 + 1/512 - ...
1/15 = 1/16 + 1/256 + 1/4096 + ...
1/17 = 1/16 - 1/256 + 1/4096 - ...

Meaning it&#039;s possible to trisect, or 5-, 7-, 9-, 15-, 17-sect, etc. any angle to any finite precision in finitely many steps.</description>
		<content:encoded><![CDATA[<p>It is possible to bisect an angle, and by recursive bisections, 4-sect, 8-sect, 16-sect, etc. an angle.</p>
<p>Using the limit:</p>
<p>1/3 = 1/2 &#8211; 1/4 + 1/8 &#8211; 1/16 + 1/32 &#8211; 1/64 + &#8230;</p>
<p>Multiplying by x:</p>
<p>x/3 = x/2 &#8211; x/4 + x/8 &#8211; x/16 + x/32 &#8211; x/64 + &#8230;</p>
<p>It is evident that x/2, x/4, x/8, x/16, x/32, x/64, etc. are equivalent to recursive bisections of x.</p>
<p>Hence is possible to trisect an angle x to any finite precision using recursive bisections in a finite number of steps.</p>
<p>It doesn&#8217;t count as a proof because in theory, an infinite number of steps would be required to trisect exactly.</p>
<p>The limit can also be expressed 1/3 = 1/4 + 1/16 + 1/64 + &#8230; + 1/(n**4).</p>
<p>It&#8217;s the same for all n not equal to -1, 0, 1, even non-integer.</p>
<p>1/2 = 1/3 + 1/9 + 1/27 + &#8230;<br />
1/3 = 1/4 + 1/16 + 1/64 + &#8230; = 1/2 &#8211; 1/4 + 1/8 &#8211; 1/16 + 1/32 &#8211; 1/64 + &#8230;<br />
1/4 = 1/5 + 1/25 + 1/125 + &#8230; = 1/3 &#8211; 1/9 + 1/27 &#8211; 1/71 + &#8230;<br />
&#8230;</p>
<p>Any fractions which can be expressed in sums of powers of two are amenable to this technique:</p>
<p>1/3 = 1/4 + 1/16 + 1/64 + &#8230;<br />
1/5 = 1/4 &#8211; 1/16 + 1/64 &#8211; &#8230;<br />
1/7 = 1/8 + 1/64 + 1/512 + &#8230;<br />
1/9 = 1/8 &#8211; 1/64 + 1/512 &#8211; &#8230;<br />
1/15 = 1/16 + 1/256 + 1/4096 + &#8230;<br />
1/17 = 1/16 &#8211; 1/256 + 1/4096 &#8211; &#8230;</p>
<p>Meaning it&#8217;s possible to trisect, or 5-, 7-, 9-, 15-, 17-sect, etc. any angle to any finite precision in finitely many steps.</p>
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